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Templates
Current Versions
GBX: GearBunnyX 1.102.0.1
GBC: GearBunny Classic 1.102.0.1
Last Site Update
April 25th, 2010
GearBunny
X
Help Tutorial
(Last Update : 4/25/2010)
Sections :
Main Window Layout
Data Panel
Character and Template Panels Interface
Configuration Manager
Equipment Manager
Vault Loader
Inline Editor
Spellcrafting Editor
Omnicrafting Matrix
Specialization Calculator/Editor
Report Generator
Notes Page
Item Editor/Vaultkeeper
Other things
Basic Walkthrough
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Main Window Layout -
After the splash screen has finished it's work (Loading the vault file and checking for program and vault updates) you will be greeted by the main window. It is divided into three basic sections : The menus at the top, the data panel on the right side, and the Character and Template panels which occupy the rest of the space. From the menus and quickbar (if enabled) you can perform all the usual commands relating to template files. Recently opened templates can be found in the file menu under Recent Templates, while all other options are fairly self-explanatory. The report menu is not available unless you have the report tab selected. Importing is also not enabled until you have a template started, and allows you to import gbt, gbc, and even old gby template files into the current template, provided they are server/class compatible.
Importing : GBC and GBY files are imported as new configurations, while GBT files will import all their items and configurations into the current listings. In the case of GBC and GBY files, the items found in the templates will attempt to match up with items in the master vault file, but if an item cannot be found with the same name, the item will be converted into an inline edited (RoG) item. It is suggested that you try to find the item in the vault file. If the item had a material name prefix in it's name, it can usually be found without that prefix (IE : Arcanium Axe of Blood is just Axe of Blood) or it may have had a different ToA/Classic version and it couldn't find the right one. Items that were already inline edited in previous GearBunny versions will stay as inline edited. Also, some templates may need to have the crafted items fifth slot bonuses updated. Autonaming is disabled on imported spellcrafted items to facilitate this, so be sure to enable it once you check the fifth slot selections.
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Data Panels Interface -
The data panel is on the right side of the main window and contains both stats and an information box. It is always available as long as a template is open and active. The stats tab has two view modes, Full stat view and Effective stat view. By unchecking the 'Show all stats' checkbox, you will only see stats that are effected by your equipment and realm rank, otherwise you will see all stats effected by the equipment selected in the Equipment Manager. By clicking or hovering on the name of a stat, a report is generated in the information tab of which items are effecting that particular stat and by how much. It also displays item information when you click on items or scroll equipment (described later in this tutorial) in the equipment manager's equipment selection box. The information box's caption shows what it's current content is related to. You may highlight and use the right mouse button to copy data from this window to use in other places. (Any place you can paste text, such as notepad, forum posting, or the notes panel) The stats panel will attempt to stay as close to where it was when things recalculate, but it may move one or two lines depending on the changes. This shifting doesn't happen in the view all stats mode, but only in view effected stats mode.
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Configuration Manager -
The Configuration Manager is where every template begins. Before you can do anything in a new template, you must first select your server and class type and start a new configuration by clicking the appropriate button. Under the options, the initial server selected can be chosen, as well as the default realm. If you choose hibernia or midgard there, the initial class will be the first one of that realm. Once you have started a configurtion, you can click on them to change their options. Once a template is started, one configuration must always remain, so the delete button will be disabled unless there is more than one configuration. With only one configuration, GearBunnyX will operate very similarly to the older versions of GearBunny. With multiple configurations you can set up different 'suits' for different purposes or comparisons/experimenting. Prime examples of reasons to have multiple configurations are an archer's melee and archery configurations, a necromancer's summoning and fight suits, a friar's fighting and healing suits, or even just keeping many templates from a character's history to keep track of changes made and comparing the suits worn. An easy way to make multiple configurations is to set up the first one with all the items you will have, and then copy the configuration and make the needed changes in the copied version.
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Equipment Manager -
The equipment manager is divided into two sections, the equipment slot list with the currently equipped items for the current configuration, and the item manager that shows what items have been 'equipped' to that item slot. By clicking the item slots (or using the mouse wheel to 'scroll' the equipment slots) you can quickly see all the different items you have equipped to the character. By clicking an item name in the item listing, the stats for that item will display in the information panel and it shall be equipped. You can also hold the shift key while scrolling the equipment slots to move the currently equipped item indicator up and down. If you have mouse hover switching enabled, you will have to hold the shift key while the mouse is hovering over the equipment slots. As slots are selected, the buttons for the vault loader, inline editor, and spellcraft calculator will enable and disable appropriately. Please note that the cloak slot is not considered part of the spellcraftable items list anymore. If you do have one of these cloaks, you will have to enter it in as an inline edited item (You can still use the spellcraft calculator in one of the other slots to determine the stats to enter, but you can't access the slot directly via the spellcraft calculator anymore. Spellcrafted cloaks are automatically converted to RoG on import as well) The Unequip all items button merely sets all item slots to
so you can start fresh. (Useful for times when you just want all slots to be Empty)
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Vault Loader -
The vault loader allows you to see all items that are marked as compatible with your character/server combination, search the vault, and execute auto-equip macros. In the first tab, the top left window shows all items that are not yet equipped to your character, while the bottom shows what has been equipped. You cannot remove an item that is equipped in another configuration, which is an easy way to remove items that you are not using. You can double click either box to add or remove the item. If an item is in the equipped list, it will not show up in the top list to prevent double adding items. The wrist and ring slots share the same item list, but can be configured seperately. The filters give you full control over what items show in the possible items listing. The common actions tab includes a few of the most common operations involving multiple slots, such as adding all available artifacts, your classes epic and dragonslayer equipment, and champion weapons, among other things. The 'Add all items that match the current filters' can be used to add every item available to your character if the filters are set to defaults, or to add items that specifically match a set of parameters. I will add more custom macros in the future, as suggestions are made. In the vault loader, you may also copy an item in the top left list to the inline editor for manual editing. If you wish to manually edit an equipped item, first remove it from the equipped list and then edit it from the top list. The Search Google and Allakhazham buttons function on items that are already equipped.
Please note that when vault updates occur, items that have been changed will automatically update in all templates, provided they have not been manually edited. Keep this in mind if the stats for one of your templates changes after a vault update.
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Inline Editor and Item Copier-
In the inline editor, you can manually create or copy any item you wish. The old vault browser has basically been merged in, so you can copy the stats of any item in the entire vault. If you can't find the exact drop you want in the vault loader, chances are you may find it in the vault grabber here. Since you can copy any item to any slot, please be careful with accuracy. The filters tab here controls the vault grabber and allows you to refine your search of the whole vault.
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Spellcraft Calculator -
The spellcraft calculator maintains much of the same look as before, but adds new elements relating to the omnicrafter. In addition to being able to choose the spellcraft gems, you can also copy spellcrafted items, select item procs, and interface with the Omnicrafter.
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Omnicraft Matrix -
The Omnicrafter is a brand new way to deal with spellcrafting. Rather than try to do each spellcrafted item individually and try to juggle all the gems to make it all fit together, this system allows you to design the spellcrafting as a global item and then place the gems into the items. It also allows you to trade gems from one item to another, a process I call 're-balancing.' While you are in the Omnicrafting tab, the gems loaded into the omnicrafter supercede the items in the slots selected in the controls section, with the exception of fifth slot bonuses. The easiest way to use the omnicrafter is to first go through the slots you intend to craft and add a new item to each one, selecting the fifth slot bonuses that fit what you are trying to do. Then, switch to the omnicrafter, select the item slots you will be spellcrafting, and start adding gems to the Omnicrafted item until you have your stats the way you want them. If you go over the maximum number of gems you can imbue (Say, 12 gems, when you have only 8 gem slots available) you will likely have to drop gems, or combine gems. Clicking a gem in the Gem Listing will load a copy of that gem back into the gem adder for editing. It appears to me that if the average imbue is around 15 then you will be able to spellcraft the gems without a problem. If it goes over that average, you may have to scale a gem or two back to get everything to fit properly. One handy use of the omnicrafter is in the event you go over your imbue capacity on an item, you can take the offending gem out and put a different one in based on the imbue value. For instance, say your offending gem is a 20 pt imbue gem, and puts you at 38pt spellcrafting (.5 over). You can pull the 20 pt gem out, and fit a 19 pt in instead and get to 37.5, and then take the 20 pt gem and start the next item with the hard to fit gem.
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Spec Calculator -
The specialization calculator works much the same as before, but now the spec chosen actually gets saved with the template file for easy reference. The respec all button will ask for confirmation if you click it, but keep in mind that if you change the character level in the configuration manager that the spec will reset for the template.
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Report Generation -
The report tab generates a template report for the currently selected configuration. The report menu is only accessible when the report tab is selected. Many of the options from the old GearBunny have been removed because they were no longer necessary with the tabbed environment. Manual editing can be accomplished by copying the report and moving it to the notes tab, Notepad, or a forum posting text box, and this is a way where you won't lose what you type if the report re-generates. In the report menu, there are many options for what to include in the template report. GearBunny will save the options you choose between sessions and program restarts, so once you have the format the way you want it, there should be no reason to change it again unless you want more (or less) information in your report. Note that the stats section of the report may include a few stats that may not actually effect your character class, and should be proof-read a little before posting or sending to others. The material report will show only spellcrafted items currently equipped in the template, and the materials required to make the spellcrafted gems. The report can be saved as text or basic html via the report menu. If you would like to save the formatting of the report when posting to a forum, you can use the < pre > tag in html enabled forums, or the bbcode [ code ] tag on bbcode enabled forums. Or you could save the file as a text file and provide a link to it directly on a web page.
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Notes Panel -
The notes panel contains a textbox that you may put anything you like into. Whenever you import a gbt file, it will automatically add the notes from that file with a short seperator bar to differentiate the notes of the other file from the current one. The notes are saved with the template file itself. One useful trick I've discovered is using the notes box to splice reports and make safe manual edits (Ones that can't be deleted by a report re-generation) before posting to a forum.
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Other things -
Recently opened or saved templates will appear in the recent templates menu. These are hotkeyed to Ctrl+1,2,3,4, and 5 for quick loading. They shuffle as they are loaded as well, allowing you to compare several at a time if you like by just pressing the hotkeys. (This menu will not appear until a file has been saved/ loaded) If you try to open a template that has been renamed/moved/deleted, it will remove that file from the list and move the other ones up.
The salvage calculator is used to figure out how much a particular pile of metal/strips is worth as raw material or trinketted. It automatically calculates as you type in the amount or use the mouse wheel to increment the bar counts.
Default server type allows you to set the initial server type that every new template will begin with. Ywain includes both Normal and Classic ruleset items (though classic items will probably be limited seeing as they are allowing turn in for ToA versions... keep this in mind if you use a Classic marked item in your template) and Realm-Free includes both Gaheris and Mordred items. (At the moment, there is nothing on Mordred that doesn't already exist on Gaheris, so even if Mordred never merges with Gaheris, this shouldn't change anything) Origins is in the menu, but is greyed out until the server actually materializes. If you load/import an older template (gbc or gby) and it was a Normal/Coop/Classic/PvP, the program will offer to convert those templates to the new server types for you. Normal and Classic will change to Ywain, and Mordred and Coop will convert to Realm Free.
Default Sort type will automatically select the sort style to use in the Vault Loader and Inline Editor. All sort options except for 'Name' will sort with the highest valued items on the top, and the lowest valued on the bottom. Note that sorting by anything other than name will slow down the load time for the Inline Editor, because it has a lot more items to sort compared to the vault loader.
The Default Realm option will set the initial class that all new templates start with. Albion starts with Armsman, Hibernia with Animist, and Midgard with Berserker. It defaults to Albion.
Register GearBunny Files tells Windows to associate GBT, GBC, and GBY files with GearBunnyX. Double clicking a file with one of those file extensions will open a new instance of GearBunny with that file loaded. You can use these multiple instances of GearBunny to transfer over templates designed for another class/server combination if you like.
Automatically choose weapon slot will set the weapons equipped based on the last weapon item slot clicked. It also changes it if you are scrolling item slots with the mouse wheel. It's for this reason that I recommend that you generally pick weapons last. Now that the weapon equipped option is above the stats panel, it is always accessible.
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Basic Walkthrough -
Ywain Friar - Keerias : Here, I'll step you through the process it took to make my friar from Guinevere Ywain ready :
So I decide to make a new template for my friar on Ywain, Keerias. First, I start a new template, making sure the Ywain server and (Alb) Friar are selected. I click 'Start New Configuration' in the configurations manager to start the template. I name this configuration after my character, 'Keerias' and set her champion level and realm rank, leaving race and level (50) alone. I switch to the equipment manager and begin by selecting the jewel slot and clicking 'The Master Vault' to open the vault loader. Switching to the common tasks tab, I click on 'Add all available artifacts' and then begin going through each slot to pick the artifacts that I want to use, and removing those I don't have credit for or won't bother getting. Next, I go back to the Common tasks tab and click 'Add dragonslayer epic set' to equip her full Dragonslayer Epic set, which gives me the basis for my template. Going through the rest of the jewelry slots, I try and find a group of items that will maximize her dexterity, resists, hit points, staff skill, and healing bonus, while giving some thought to dragon jewelry and armor, comparing things. Eventually, I decided that the Dragonslayer vest didn't provide enough extra stuff, so I picked the next best thing, the Ensorcelled Robes of Severity, which fit well and brought dex cap up to 101 with the Ensorcelled Staff of Severity. I also decided that the arms and boots didn't provide enough oomph compared to what I could craft in them, so I start up two crafted items and switch to the omnicrafter. I end up with about 10 gems to reach the caps I want, and sacrifice two lesser resist gems. The rest of the gems fit well and I even managed to get one stat over what I didn't think I could by shifting one of the gems up a level. Looking things over, I save the template file, and post it to my forums for comments. All of this took roughly 30 minutes to design and figure out and I have a nice basic template that will be easy to make. With a little more work, I may get some of those last few resists and perhaps another artifact /use to add to the toys.
For most classes, the process will be similar. First, an idea of a certain set of items for a template and what 'theme' it will be designed around, then figuring out the jewelry filler, then deciding on armor and weaponry and then balancing things against one another until you are satisfied with what you have, or stumped at how to make it better. Either way, feel free to come to the GearBunny forums with your creations or questions, we love templates around here.
http://forums.gearbunny.com/
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Items Editor / Vaultkeeper -
The database editor and search engine are available to all users in GearBunnyX v1.102.0.1. Previously this feature was for my use only, in doing vault database updates, but since I am beginning to work on a method for all users to be able to contribute item information, I have decided to allow users to access these tools. To access them, click the item editor button or menu option in GearBunnyX. Most of the controls are self-explanatory or have tooltips if you hover over them. On the far right is the currently visible item list. Selecting an item from this list will load it into the editor. Due to the way GearBunnyX deals with items, this list is not sorted alphabetically, and is instead ordered in the way the data was entered. The vault loader and inline editor automatically do the sorting part the way the user specified. The vaultkeeper shows all the filtering applicable to an item, and allows easy searches for a specific item. Just enter the parameters you are looking for and click 'Run Query.' down near the bottom left. Once you are certain about the changes you wish to make, click on 'Commit Vault to Disk' in either screen to save the vault from memory to 'master.gbv.' If you are using GearBunny Classic in tandem with the item editor, you will have to restart it to get the new data imported. X doesn't require this, as the changes were already made in memory to begin with. One thing to keep in mind when updating your vault file is that if you are sharing the .gbt template files with other users, you must also share your vault file if your template uses items that have been changed, otherwise there will be inconsistencies when the template is loaded on another computer. You can also change your vault-loaded items to manually edited before sending the file to someone else. GearBunny Classic does not have this issue.
If you have any questions regarding the item editor or vaultkeeper, feel free to contact me via email :
admin at gearbunny.com
or on the
GearBunny forums
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