Joined: July 24th, 2003, 1:53 pm
So much has changed between version 1.98 and 1.99 that I felt it necessary to label this as a new program, GearBunnyX. It maintains backward compatibility with older versions back as far as the first release though, so none of your template work should be lost. I will try to highlight the major changes in this patch notes document, but should that not be enough, I also have a tutorial on my site that covers all areas of the program and will have frequently asked questions added to it on a constant basis.
So, without further ado, welcome to the tenth major revision of GearBunny, GearBunnyX.
- Main Features (Changes)
* I have re-enabled instancing in GearBunnyX, you may now open the program as many times as memory allows. Please be aware that if you save a template that is open in another instance, it will not change the information in that instance until the template file is re-opened, and the changes made can be saved over. The primary purpose of instancing is to transfer a template from one class/server to another, if possible.
* The interface has been converted into tabbed pages to better seperate information and to clean up the interface. Several things that used to be sub-windows are now built in, such as the spec calculator and template report.
* The stats display area has been converted to a scrollable list that has two views depending on the status of the 'View all stats' checkbox. Unchecking this box will remove stats that are not effected by items or realm rank.
* All item slots may now contain many items. I believe the only limits to how many items you may equip is available memory and the display limits of a Listbox control... Which is either 32k or 64k items... Considering the average number of vault items per slot is 200-800, I really doubt anyone will create that many inline edits or spellcrafted items.
* You may have up to 1,000 'Configurations' in a template file. Each configuration is essentially a seperate template, built off the items equipped in the item slots in the equipment manager. The idea behind configurations is to keep track of different templates within the same file, allowing comparisons, experimenting, and alternate setups based on circumstances. For instance, an archer may want to have both his melee and bow templates on different configurations, or a necromancer may want to have both his summon suit and fight suit.
* The equipment manager equipment buttons are mouse wheel enabled. Scrolling the mouse wheel will change equipment slots the same way clicking them will, and holding shift while will change the item equipped in the current slot selected.
* Cloaks may no longer be spellcrafted. Any existing spellcrafted cloaks will be converted to inline edited items on load/import. If you happen to have a cloak that can still be spellcrafted, you may use the spellcraft calculator to figure out the stats and then copy them over via the inline editor.
* Specialization information is saved with each configuration now instead of lost when the program is shut down. It will still reset if the character level changes on a configuration.
* Some options have been removed in favor of making things easier. Location of the master vault file for instance is now always in GearBunny's program folder. The default template folder starts in the program's folder as well, but with the new style load/save dialog, it's easy enough to relocate your templates to the My Documents folder or any other place you like. (Personally, I like having them all on flash drive or in the shared documents folder so I can move from computer to computer.)
* The report menu is only available when the template report tab is visible. Some of the old options have been removed as they were no longer necessary. Please note that currently, any realm specific stat that is effected by items or realm rank will display in the report, so you may wish to edit the report before posting it anywhere. This only effects the normal report style, not the material listing. If you'd like to do manual edits to the report, you may use the new Character Notes tab to bring several configurations together by copying the report and pasting it into the notes box.
* The vault loader, inline editor, and spellcraft dialog boxes have been merged into the main window and each have new tab options as well. Each of the item handlers can now switch slots while open, and the vault and inline editor have a lot more filters now. The vault browser has been merged into the inline editor, allowing you to view the entire vault and copy any item into any slot. So if you can't find a particular item in the vault loader, check the inline editor's vault grabber. If you still can't find it, request buttons are available, as well as links to Allakhazam's item database for manual entry. I will add any item requested via the web form at http://www.gearbunny.com/upload.pl
* The mouse hover switching can be disabled now. Thanks to Nightdriver10 for this idea.
- New Features
* The contents of the notes control are saved with the template file. It can be useful for keeping track of information such as Realm Abilities, crafting ability, character purpose, or other things.
* The vault loader now has a 'Common tasks' (Read : Macro) tab. Clicking these controls will automatically equip all of the items indicated by the labels.
* A new feature called Omnicrafting has been added to spellcrafting. The Omnicrafted item is at its core, a spellcrafted item, but with a twist : It can hold as many spellcraft gems as you want. When the Omnicrafting tab is selected in the spellcraft calculator, all the gems loaded into the Omnicrafted item will be calculated instead of the slots selected in the checkbox list, allowing the user to figure out exactly what gems it will take to reach the stat levels they desire. These gems can be edited, inserted and removed to and from normal spellcrafted items at will, allowing users to rebalance templates, squeeze out every last imbue point, and even make tradeoffs and alternate configurations with ease. By having you choose exactly how you want your stats, it could potential save having to check hundreds of thousands or even millions and billions of combinations trying to reach 'goals' that may not even be attainable, saving hours of waiting on a brute force optimizer such as Loki. I eventually intend to try to make the gem placement automatic, using a spellcraft recipe generator to match the gems chosen by the user to recipe combinations. As a user adds and removes gems to the Omnicrafted Item, information about the total weight and averages of the item are displayed, allowing them at a glance to know if what they are designing is possible, by watching the average imbue. In practice, this is a lot simpler than it sounds, and once you get used to the interface, it becomes very easy to use and spellcrafting becomes a lot easier.
* An online tutorial/faq has been added to the GearBunny site to cover these features and potential uses.
* When the program updates, it will download the setup program from the web site and execute it itself.
* Vault updates will generate a backup file in the same folder as the file getting overwritten.